University Game Development Project

  • Are you an aspiring game developer who is interested in earning college credits for work done on an open source platform?
  • Are you an instructor who would like a free collaborative platform for hosting your development projects?

If so talk to us about your needs as a student or instructor. We may be able to provide the following tools for you:

  • Freely Hosted GIT/WEBDAV Server
  • Freely Hosted Development Project Website, Wiki, Blog or other Web Application
  • Other (Let us know what your needs are!)

If you do not currently have a open source project but would like to assist in an public collaborative effort.

Review the following needed developers for the Cipherhive development project:

  • Creation of Mesh Models and animations (Maya, Blender, Poser 8, 3dsMax, etc)
  • C++ and C Programming with OpenGL or OpenCL
  • C++ Programming with Bullet Physics

If you are interested please complete the contact form below or contact Mr. Daniel Talley at (703) 424-1095.





University Project Repository

The University Project Repository has moved to git.cipherhive.com and is now online. This will be the base for students to collaborate and learn to develop software as a team. All code will be Open Source and free for anyone to join or assist in our projects. Individuals looking to host Open Source Development projects may be considered as well. To submit a request simply use our contact link tab above and write a short explanation about your project and intentions. Check it out here: git.cipherhive.com


Cipherhive Development

CipherHive will be looking for Game developers and their projects from neighboring colleges and online open source game enthusiast. Make sure to comment on your ideas and place any open source code you have on our repository at git.cipherhive.com if you wish to collaborate with others.
  • For those unfamiliar with game development and new to coding the Panda3D game engine is free and a great way to begin learning.
  • For those proficient with C and C++: OpenGL is the best place to get started.Don’t forget to take a peak at Shader languages after grasping OpenGL. Here are two links that may help: GLSL and Nvidia’s CG.
  • For those wishing to create modifications to preexisting games such as the quake III game engine check out Moddb or look at some of these game engines.
  • For artists who wish to share models or textures check out Blender and Gimp.
  • Projects that really take off and form large groups of collaborators may get their own repository and freely hosted website to accompany it.